
If you are looking for the 5e cleric spells, so you are at the right place. Today, we will discuss the 5e cleric spells in this blog post. So without wasting any time, let’s talk about the best cleric spells 5e.
Table of Contents
1. Scrying
Range: self
Components: V, S, M (font full of holy water, silver mirror, crystal ball, etc., focus more than 1,000 GP)
Casting time: 10 minutes
Duration: 10 minutes maximum
You will hear and see the unique beings of your choosing that are on the same plane of life as you are. The goal should be to make a wisdom saving throw that is modified depending on how well you know the goal and the kind of physical connection to it. If the target knows you’re casting this spell, you can voluntarily fail the save draw if you want to observe it.
| Information | Save Modifier |
| 2nd hand(you have heard of the target) | +5 |
| 1st hand(you knew of the target) | 0 |
| Familiarity (you’ve hit the target) | -5 |
| Connections | Save Modifier |
| Similarity or image | -2 |
| Ownership or clothing | -4 |
| Hair lock, nail bit, Body part, or the like | -10 |
Upon successful storage, the target will not be affected, and this order cannot be reused for 24 hours.
If storage fails, this spell produces an unseen sensor inside the target’s 10 feet. You would be able to listen and see like you were present there. The sensor travels with the target and remains inside the 10 feet for the length of the target. An organism who can see an unseen item recognizes the sensor as a radiant sphere the size of a hand.
Rather than targeting a creature, you can select a place previously viewed as the focus of this spell.
If you do, the sensor will appear in that location and will not move.
2. Greater restoration
Casting time: 1 operation
Range: touch
Components: V, S, M (diamond powder with a minimum value of 100 GP consumed by the spell)
Duration: Immediately
You give positive energy to the creatures you touch, releasing the weakening effect. Target consumption level can be decreased by 1, or you have to finish any of the target effects.
- Effects that petrified or enchanted a target.
- Curse including the tuning of the target for cursed magic items
- A decrease in one of the target’s ability points
- One effect that reduces the target’s maximum health
3. Commune
Casting time: 1 minute
Range: self
Components: V, S, M (incense and holy water or unholy water bottle)
Duration: 1 minute
You contact your God or divine agent and ask you up to three questions that you can answer yes or no. You should ask questions before the order is placed. You receive the correct answer to every question.
Since the divine being is not necessarily omnipotent, it can be “unclear” as an answer if the question relates to information beyond divine knowledge. If the one-word response is deceptive or contradictory to God’s interest, GM can instead give a short answer.
If you cast a spell more than once before the end of the next long break, you won’t get an answer with a 25% cumulative chance for each cast after the first. GM makes this roll secretly.
4.Dispel Evil and Good
Casting Time: 1 Action
Range: 60 feet
Components: V, S, M (sulfur pinch)
Duration: Immediate
A vertical pillar of divine fire descends from the sky at your designated location. Every organism which is in the radius of 10-feet, a high cylinder of 40-feet must be centred at a point inside the range to create agility saving throws. Creatures take 4d6 Fire damage and 4d6 Radiation damage on unsuccessful saves, or half the damage if successful.
5. Holy weapon
Lasts 1 hour and casts as a bonus action. The idea is that you will throw this and strike at the same time, but the priests will never be targeted again. It’s an awful utilization of the Holy weapon. Place this for somebody who is carrying out all sorts of attacks with a single weapon. The one who is a fighter is perfect, but someone who uses the Crossbow specialist or Polearm Master would be enough. You want to maximize your attacks to optimize the overall damage as fast as possible. End your spell early and blind all enemies within the radius when you have a short duration or need to focus on something else.
6. Summon Celestial Body
It’s a pet warrior. Defender is a fighter that can fight in all forms of close combat. It can lend you temporary endurance. The Avenger is a ranged fighter that fires a laser from a bow. Both can do dazzling damage and fly. Pretty good.