The varieties, types and genres of games presented on the modern market is huge, calculated in hundreds of thousands. The attention of the players is attracted by different zest in a certain direction of the game. The following directions of games are considered the most common:
- hyper casual games attracting attention with the rapid growth of interest from gamers;
- AAA games that offer a combination of incredible graphics, gameplay mechanics, script, effects and other niche-critical features.
What can triple a game, the features of the development of casual games and much more, we will consider within the framework of the material.
Table of Contents
Hyper Casual Games: Directional Features
Products in this category are attractive for both developers and gamers. The simple mechanics of games in this category allows you to reduce the cost of making it, and at the same time attract the attention of users with its simplicity. Sometimes this is a simple cycle of similar actions that don’t require a significant concentration of attention from the player. At the same time, the games are designed to be played repeatedly, which allows the player to be distracted and relaxed, and at the same time enjoy the successful completion of the game’s objective.
Hyper Casual Games on Unity for Mobile Platforms: Development from Scratch
How to make hyper casual games in unity implying the implementation of the idea of simple game mechanics, while with a prerequisite – the fun of the gameplay. We start implementing the idea by downloading the necessary tool for the developer of casual games – Unity Hub. Then we proceed with the following steps:
- Development of the game architecture. This, in essence, implies the creation of the skeleton of a future hyper casual game. It is implemented by using scripts that determine the cyclical nature of actions.
- Elaboration of mechanics. At this stage, well-known techniques are used to make the game dynamic. They can be aimed at achieving goals and obtaining results (rewards, increase in size, other types of user interaction with the game world).
- Transition between levels. Each level, in most cases, becomes more difficult, but the basic processes of the game remain the same. Changes often affect the speed of movement of objects, the presence of more obstacles, and so on.
- Testing and monetization. To eliminate the possibility of errors, you need to test the product before launching. A monetization-ready app that can be monetized. There are plenty of offers for this. Many affiliate programs involve the use of paid tasks during the game (with a transition to the site or performing similar actions in favor of the advertiser), pop-up banners and similar advertising products. There are a lot of options, but the main thing is not to be zealous with their use, since this can discourage the desire to use your game.
What are AAA Games?
AAA games are the exact opposite of hyper casual games. This area requires a significant amount of complex work, which will require dozens of specialists in different areas. The budget for an AAA game can run into the hundreds of millions of dollars and years of work before release. But in the end, the product attracts the attention of millions of gamers and significantly covers all the costs associated with the development and advertising of the product. Moreover, the profit can be permanent, due to the sale of paid items and opportunities that give an advantage to the players. A mechanism for releasing a series of games can be implemented, and so on.

